Building a Spawner Deck in Tower Rush
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A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.

This article details the absolute best cards and strategies required to build the ultimate, unbreakable Spawner deck.
The Core Engine: Selecting Your Buildings
The Goblin Hut is the absolute core of the strategy; it provides constant, annoying chip damage against the enemy tower while acting as a sturdy distraction for ground tanks.
You must stagger your building placements perfectly; never place two huts touching each other, or a single enemy Poison spell will destroy your entire engine.
- The Tombstone is an excellent cheap addition.
- Always know the opponent's heavy spell cycle.
- Spawner decks dominate in double elixir.
Protecting the Engine
Cards like the Flying Machine or Dart Goblin are perfect because they can sit safely behind your wall of huts and snipe enemy attackers from a distance.
If they drop a Wizard behind their tower to clear your goblins, you instantly Poison the Wizard and the tower simultaneously, gaining massive value.
| Secondary Unit | Why It Fits |
|---|---|
| Flying Machine | Sits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the huts |
| Mother Witch | Turns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board |
The War of Attrition
You are daring the opponent to break through an infinite wall of meat shields.
Build the city, protect the infrastructure, and watch the endless wave wash over them.
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