Mastering Turret Placement in Tower Rush
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Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.
The Golden Tile
When the enemy tank crosses the bridge, its AI will calculate that your center turret is closer than your Princess tower, causing it to walk sideways.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
- Do not pre-plant the turret.
- A mortar cannot hit units directly next to it.
- If you use the exact same tile every time, they will predict it with a fireball.
Countering the Artillery
Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
| Attacking Unit | The Reaction |
|---|---|
| Air Assault | Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path |
| Units with Spells (e. In the event you adored this article and you desire to obtain more info concerning tower rush generously go to our own page. g., Giant + Lightning) | Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
Geometrical Dominance
Every single tile has a specific mathematical value depending on the aggro ranges of the units currently on the board.
Defense truly wins championships.

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