The Power of Tornado in Tower Rush
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Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
In the hands of a Grandmaster, it is an absolute game-breaker, capable of completely neutralizing massive pushes and activating unparalleled defensive power.
Waking the King
At the start of a match, your massive central King Tower is 'asleep'; its cannons are hidden, and it provides absolutely zero defensive support.
Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.
- Mastering the specific Tornado pull tile for every single unit is mandatory.
- Do not activate the King Tower if your King is already dangerously low on health.
- If you have Tornado, actively bait the opponent into giving you an activation.
Clumping and Splash Damage Synergy
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
The Tornado instantly drags all 15 elixir worth of enemy troops onto a single tile, and the Executioner's axe shreds every single one of them simultaneously, resulting in a game-winning positive trade.
| Pro Strategy | How to do it |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
A Grandmaster's Tool
A perfect Tornado will completely break the opponent's will to play.
Control the board, control the movement, control the game.
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