Mastering Turret Placement in Tower Rush
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In the highly constrained, grid-based arenas of modern rush games, a single tile of misplacement can cost you the entire match.
This guide will teach you the mathematical secrets of the 'kill zone' and how to maximize the lifespan of your turrets.
The Golden Tile
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.
- Wait until the tank crosses the bridge before placing it.
- A mortar cannot hit units directly next to it.
- Keep them guessing.
Countering the Artillery
Against these threats, you cannot use the center pull; you must place your defensive building directly on the river, right in front of their siege weapon.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
| Enemy Threat | Placement Adjustment |
|---|---|
| Air Assault | Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path |
| Units with Spells (e. If you adored this article and also you would like to collect more info relating to tower rush kindly visit the web page. g., Giant + Lightning) | Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
Building the Perfect Fortress
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
Practice your center pulls until you can do them with your eyes closed.
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