Stopping the Early Rush in Tower Rush Games
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There is nothing more panic-inducing than seeing the opponent drop their entire hand at the bridge the second the match starts.
However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.

Maintaining Composure
Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.
If they used a fast, single-target heavy hitter, deploying a cheap distraction unit is the correct play.
- Know the exact counter to popular rush cards.
- They have no energy left.
- Don't clump your defenders if they have a fireball ready.
The Art of the Pull
This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.
Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.
| Defensive Tool | When to Play It |
|---|---|
| The Log / Zap | Play instantly when the swarm crosses the bridge |
| Inferno Tower | Place slightly late so the enemy tank crosses the bridge first |
Turning the Tables
Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.
Defending perfectly is far more satisfying than attacking blindly.
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